AI Insights · Timothy · July 2022
Top 5 3D Anime Games on iOS in Kuwait - Q2 2022
Explore the performance of the top 5 3D anime games on iOS in Kuwait during Q2 2022, including download, revenue, and active user trends.
During the second quarter of 2022, the iOS platform in Kuwait saw notable activity within the 3D anime games category. The top-performing games, including Genshin Impact: Natlan Launch, ONE PIECE Bounty Rush, Ni no Kuni: Cross Worlds, Hokage Ninja Duel, and SAKURA School Simulator, exhibited varying trends in weekly downloads, revenue, and active user metrics.
Genshin Impact: Natlan Launch displayed fluctuating weekly revenue, peaking at approximately $23.2K at the end of March and seeing another high of around $14.5K at the end of May. Weekly downloads saw a steady increase, starting at 262 and reaching a peak of 619 by mid-June. Active users also showed a positive trend, beginning at 8.6K in late March and climbing to 9.4K in mid-June.
ONE PIECE Bounty Rush experienced a diverse range in weekly revenue, with significant spikes such as $6.2K at the end of March and a notable increase to $2.8K by late June. Downloads remained relatively stable, averaging around 400-500 per week, with a few dips in early June. Active users followed a similar pattern, maintaining an average of around 3.4K, with minor fluctuations throughout the quarter.
Ni no Kuni: Cross Worlds, which launched in late May, saw initial weekly downloads of 1.5K, which then sharply declined to just 28 by the end of June. Revenue followed a similar downward trend, starting at $2.1K and dropping to $1K during the same period. Active users peaked at 1.5K at the end of May but decreased to 554 by the end of June.
Hokage Ninja Duel showed a significant revenue spike in early June, reaching $4.6K. Downloads, however, saw a marked decline, from 830 in late April to just 67 by mid-June. Active user data for this game was not available.
Lastly, SAKURA School Simulator maintained a consistent download rate, starting at 90 and gradually increasing to 188 by the end of June. Active users showed a slight upward trend, beginning at 970 and reaching 1.1K by mid-June.
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